#ifndef _EQUIPMENT_H
#define _EQUIPMENT_H

typedef struct _WEAPON
{
	int		minDamage;
	int		maxDamage;
	LPCSTR	strName;

	_WEAPON(LPCTSTR name , int _minDamage , int _maxDamage )
	{
		strName		= name ;
		minDamage	= _minDamage;
		maxDamage	= _maxDamage;
	}

	_WEAPON()
	{
		strName		= "" ;
		minDamage	= 0;
		maxDamage	= 0;
	}
}WEAPON;


typedef struct _ARMOR
{
	int		defend;
	LPCSTR	strName;

	_ARMOR(LPCTSTR name , int _defend )
	{
		strName		= name;
		defend		= _defend;
	}

	_ARMOR()
	{
		strName		= "";
		defend		= 0;
	}
}ARMOR;


#endif